AI Insights · Timothy · July 2025
Top 5 Hybridcasual Games on iOS in Saudi Arabia: Q2 2025
Explore the performance of the top 5 hybridcasual games on iOS in Saudi Arabia during Q2 2025, featuring insights on downloads, revenue, and active user trends.
In the second quarter of 2025, the hybridcasual gaming sector on iOS in Saudi Arabia showcased diverse trends across the top 5 games, as revealed by Sensor Tower data.
Color Block Jam from Rollic Games experienced a steady decline in weekly revenue, starting from $25K and dropping to around $15K by mid-June, before ending the quarter at $19K. Weekly downloads fluctuated, peaking at 29K in early April and settling at 21K by the end of June. Active users saw an initial surge from 46K to over 139K but later stabilized around 100K.
Paper.io 2 by Voodoo showed a modest revenue trend, with figures hovering around $200, peaking at $268 in late June. Downloads began at 34K, dipped mid-quarter, and rebounded to 21K. The active user base remained robust, starting at 145K and maintaining above 120K throughout.
Hole.io, another Voodoo title, had a stable revenue pattern, maintaining around $150, with a slight increase to $217 in early June. Downloads varied, beginning at 25K, dipping in April, and climbing back to 17K by June's end. Active users showed resilience, starting at 107K, dipping slightly, and then increasing to 88K.
Amanotes’ Magic Tiles 3: Piano Game recorded a consistent rise in revenue, reaching $693 in late June. Downloads grew significantly from 15K to 27K by the quarter's close. Active users followed a similar upward trajectory, starting at 174K and peaking at 211K.
Pizza Ready! by Supercent, Inc. had a stable revenue, averaging around $300, with a peak of $388 in early June. Downloads fluctuated, starting at 14K, dipping mid-quarter, and ending at 13K. Active users showed growth from 95K to over 105K before closing at 95K.
For more detailed insights and data, visit Sensor Tower.